XCOM 2 is the sequel to XCOM: Enemy Unknown, the 2012 award-winning strategy game of the year.

Earth has changed. Twenty years have passed since world leaders offered an unconditional surrender to alien forces. XCOM, the planet’s last line of defense, was left decimated and scattered. Now, in XCOM 2, the aliens rule Earth, building shining cities that promise a brilliant future for humanity on the surface, while concealing a sinister agenda and eliminating all who dissent from their new order.

Only those who live at the edges of the world have a margin of freedom. Here, a force gathers once again to stand up for humanity. Always on the run, and facing impossible odds, the remnant XCOM forces must find a way to ignite a global resistance, and eliminate the alien threat once and for all.

Short review: The best strategy game I have ever had the privilage to play. Pick this upLong review: I have sunk over 150 hours so far in this game, and that is just for PC. I originally bought XCOM2 for Xbox1, but the port was rather poor, which broke my heart. X360 had a solid port of Enemy Unknown/Within, so I don’t understand what happened but this game runs poorly on consoles. Even if it ran great, by the time I bought my PC in Feb, I still would of bought this game again, hands down. In XCOM2, you are a guerilla faction of soldiers comprised of rogue resistance fighters. Your mission in this game is to take back what the aliens took from humanity; earth. The story is fantastic and the game does an awesome job of really making you feel like you are struggling to regain territory, especially in the beginning. Your first few hours in this game are crucial. The difficulty smacks you immediatly in the face; it can put off new comers because of this. But that is what makes XCOM2 so great. Starting out, you inherit hardship and you are oppressed. You have no weapons or tech, other than conventional, and you are fighting a losing battle from day 1. Expect the aliens to mop the floor with you. Yet, through time and perserverance, you will become more formidable against the alien threat. This is the charm of XCOM2. You start to give it back to the aliens who usurped earth from humanity, and you will enjoy wrecking them every. single. time. The game is broken up into two fronts. You have the strategic layer of the map combined with resource management and recruiting soldiers, and then you have the actual combat missions, which is turned based. It is seriously like a awesome version of chess, except way harder with different layers. As you see missions open up, you will get to choose your squad of XCOM soldiers best for the situation. If you play on ironman mode, all decisions are final. You send in a bunch of rookie scrubs on a difficult mission, they will get sqaud wiped and come back in body bags. Their memory will be left in the memorial plaque at the bar in your headquarters. I can’t recommend this game enough. But here is the best thing about XCOM2, hands down.LONG WAR.Play XCOM2, beat it to get your bearings down, and download this free mod from Pavonis.It seriously changes the game into a whole other beast.Once you go LONG WAR, you won’t go back to vanilla.XCOM2 is one of my favorite games ever made, and this game sits highly upon my shelf of classic games. It is a masterpiece.If this sounds more like a love letter to Fireaxis than a review, than so be it. This game is a classic.

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  1. If you have played the other xcom games this is VERY similar. The pros and cons will be very familiar:pros- graphics are well done- some nice ideas on the tech tree- when a plan comes together it can be quite satisfyingcons- you will be frustrated by 5 90% shots in a row missing the same target- game is buggy, some missions crash frequently- whoever made the interface did a terrible job. the command overlay seems to be «behind» the characters, so if you click on an action, but action button is over a character, the character will actually be selected. How did this get past QA?- early game is dominated by the random number generator if its in your favor on some key shots missions are easy. If not, you will lose lots of soldiers- after the early game it is VERY easy (apart from the final mission)- the base management is not well developed as a concept or implemented particularly well- sometimes soldiers get stuck and you just can’t move them again- the camera management is terrible often panning for a «cinematic» view of your shot in a way that makes it impossible to see the hit count.Overall I would give it 3 out of 5 starts

  2. XCOM2 was like that girlfriend all of my friends wanted me to dump because she was awful to me, but I just had to keep seeing for some reason. XCOM2 boasts laughable RNG. Seriously. The main mechanic of this game does not work. Please know that. I got 10 hours into my playthrough on medium before finally setting the game down a peg just to outrun the unstoppable timer that looms over the main campaign and to fix the RNG. The story is decent, and works for the gameplay we get, but pretty much all of the aliens past the advent troopers feel shoehorned in, but this gets a pass because in a tactical game the different aliens you encounter will definetly change how you play. The ending is also fairly lackluster and does not do enough with a really cool mechanic I havent seen before in an XCOM game (that you get in the very last mission of the game).For all of the bad, I still found it incredibly easy to sink 30+ hours into this game over 1 1/2 campaigns. Managing a squad is so much better than the last XCOM and while I thought the 4 new classes were going to be meh, I actually came to really enjoy their diversity and planned around having certain classes always ready to deploy. It is also incredibly fun to make your squads to look like your friends and carry them with you throughout the campaign, and level them up to allow them to go toe-to-toe with some really nasty aliens (even though many abilities in this game are useless). The main joy you are going to get out of this game is simply through micromanaging a team and using your mind to try and manuver that team against a diverse cast of aliens that all need to be dealt with differently. My last note on XCOM2 is that I loaded my game a LOT. Somewhere between 40-60 times I took a turn to only have the aliens detect me, move in on me, and fire at all of my unprepared squad from 3 miles away, all before I can react. Thats not tactical or fair. 20 of those resets were me seeing how many resets it would take to make a 65% shot, and the answer was 1 time. Its barely a 7/10 due to the genuine joy it brought me to watch my friends slice through aliens with a lazer sword, but if not for that Id say 5-6/10

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