RimWorld

RimWorld is a story generator. It’s designed to co-author tragic, twisted, and triumphant stories about imprisoned pirates, desperate colonists, starvation and survival. It works by controlling the “random” events that the world throws at you. Every thunderstorm, pirate raid, and traveling salesman is a card dealt into your story by the AI Storyteller. There are several storytellers to choose from. Randy Random does crazy stuff, Cassandra Classic goes for rising tension, and Phoebe Chillax likes to relax.

Your colonists are not professional settlers – they’re crash-landed survivors from a passenger liner destroyed in orbit. You can end up with a nobleman, an accountant, and a housewife. You’ll acquire more colonists by capturing them in combat and turning them to your side, buying them from slave traders, or taking in refugees. So your colony will always be a motley crew.

This is going to sound like a cop out but:Go back to the store page and read the «ABOUT THIS GAME», the full description, not just the blurb up at the top of the page.This is probably one of the only games where the description is pretty much spot on.There’s almost nothing I could tell you about the game that is not already in the rather lengthy about this game description right on the store page. It’s not lying, it’s not making anything up. Take a close look at the pictures too, it’s not hiding anything. This is a minimalist graphics game that uses cute icons to get it’s point across. There’s no impressive 3d visuals and there never will be.From the ground up this is a colony management sim. You have some crash landed survivors, well; go survive. If that’s not enough of a hook to get you interested, skip it.Everything else the game does is predicated on that scenario. What makes the game shine is the size and scope of what you can manage from there. It literally generates an entire planet. Every square block of the entire planet. Let the magnitude of that sink in.Beyond that it’s a story simulator only in the loosest sense. Your colonists will have events happen to them, natural disasters, invading raiders, animal attacks and so on. In vague terms you could sum up every story as «life happens, deal with it». And how you deal with it is mostly up to you.Or at least it would be if your colonists didn’t all have minds of their own. You can give them directions, you can lay out plans, you can set out a path to bring your stone age campground back to a proper civilizations standards. And you can watch it all burn down when one of your colonists goes nuts after having his arm torn off by a hungry monkey that used to be his pet.The size and scope of the life stories that can be told are basically endless. If there is any major flaw with the concept… well, it’s the same thing: the life stories that can be told are basically endless.. but that generally means they are also going to end in tragedy (forced start over) or go on in tedium without any goals beyond what you set for yourself. And once you reach those… then what? Keep surviving for the sake of surviving.Winning basically either puts you in an endless loop of treading water until the end of time watching colonists give birth to new generations of colonists. Or it all just comes crumbling down as you decay into random methods of failure whether that’s on week 1 because you lost all your food and there was nothing to hunt, or it’s year 3000 and your colony despite many generations of growth is flattened by some invading aliens who want to build a hyperspace freeway through your home and demolish the planet.The game is simultaneously one of the most boring and exciting games I’ve ever played. The scope is incredible, the scale enormous. And the random nature of event’s is only as profound as it’s tedious repetitive treadmill that is survival.The bottom line, if theoretically massive scale colony building in a massive world filled with random events sounds like a good thing to you and you are willing to sludge through a very repetitive early game no matter how many times you lose, you are going to find several thousand hours of fun here.On the other hand if you are easily annoyed because you laid out a godly plan on how to build an entire civilization only to have it foiled by a stupid monkey. This might not be the game for you.Now excuse me, I need to go start a new colony and this time we’re shooting all the stupid monkeys and eating them instead of trying to make them into pets….

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  1. Before I review this game let me just say I have been playing way before this came out on steam and when it was in its first stages of infancy and let me just say just because its early access it isnt just going to milk your money then the devs leave it unfinished. They area group of real dedicated devs who listen to the community. Ok now that I’ve said that its time for the review. This game has many greaet elements that I’ve been looking not only does the gamplay keep you sitting there for hours, but the game is really beautiful. You can tell how much work and time these devs put intothere work just from how it looks. The gameplay Holy Sh*t the gameplay they really uped the diffuculty on it its a real challenge compared to some games its unforgiving, but like all games once you get the hang of it omg it is fun. They really care about your inividual colonists they can either have some kind of mental of physicalproblem that can really help/screw you over in the game. And yes unlike other sandbox games it does has ending that you can do (you dont have to). Overall a great pickup for anyone.

  2. I love this game.. I purchased this game before it was on steam and I am so happy with how far it has come!I have been playing this game since Alpha 11, so you could say I’m pretty familiar with the game as a whole. I’d say I have around 400+ hours total playtime. I wish there was a way I could accurately calculate how much time I have spent on this game, but I can’t.I personally do not even try to build the ship in any playthrough.. I just love living through all of the bat things that could happen to my colony and seeing if I can conquer. I love the randomness aspect of it and every time I create a new colony I always change up my gameplay to make things more interesting.I have made a few different scenarios that other players can subscribe to, I am really glad that that community aspect is a part of this game. It has open a world of countless situations you can run into. I have tried starting a colony with one naked colonist and nothing else. Kinda like the whole naked and afraid thing.. That didn’t go as bad as I thought it would, but I really had to plan.. This game is totally worth the challenge.. And I’m up for anything when it comes to this game.All I can say is that I cannot wait to see what the future holds. And thank you Tynan, for creating such a beautiful game that I hold close to me as a HUGE micromanaging nerd. <3I will be forever satisfied with this game.

  3. All I needed was a parka.One day I’ll try a game that doesn’t involve surviving in an immediately hostile, freezing environment.But that day is not today.My latest attempt was as a Rich Explorer.I struggled against hypothermia for many days, just adding sections to my hut here and there.I got my solar panel up, followed by a battery.I built a heater.Then I ran out of steel.Then a blizzard hit.I had food to last, but winter was on the way.I needed to make a parka to survive.So I hunted.I killed an elk.Brought it back to my camp.Rinse, repeat.All the while fighting the creeping cold.Finally, I had enough materials to make my parka.I’d be able to go mine steel.Build more electric tools.Thrive, even.Then a flashstorm hit.Burned down the surrounding forest.Then it burned my base.You don’t freeze when your entire base is on fire.You burn. 10/10 would burn in a frozen wasteland again.Bonus review:Watch out for the avenging deer.They’re killers.

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